Brief: Design a way for people to experience The Hoffmann Centre collections.
Team: Eric, Giada, Luchen, Binru
Our group finished all the work on the game in the last week and named it “Sweet Paradise”.
Game video
We recorded a video of the whole experience of the game.
We have designed an unexpected dramatic ending for the game, which increases the fun of the game.
Feedback and Reflection
After our final presentation, classmates, tutors and designers from AW studio were all interested in our game. They also gave us some suggestions for our game. Firstly, adding a sound system within the game for Task 2 would allow players to listen to the information in the game while exploring, rather than just standing in place to read this information. It could reduce the player’s reading burden. Secondly, the game scenes are not realistic enough and give the player a sense of distance. If the game scenes were very realistic, players could achieve a sense of immersion.
Overall, I am satisfied with the process and the outcome of this project, and I have learned a lot from this project. Through working and learning on this project, I have gained a deeper understanding of Macro UX. In Macro UX design, the designers should find the user’s pain points and needs accurately, ideate and prototype quickly, and collect feedback. The key to Macro UX is understanding why the users need the product or experience.
In addition to this, I like the collaborative atmosphere in our group. We work efficiently and keep in touch with each other. Our group spent more time on design work rather than wasting time in long, ineffective meetings.
I will apply what I have learnt from the Macro UX project in my future design works.